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Post by boorules60 on Jan 11, 2007 18:10:24 GMT -4
Yes. My primary goal are killing the Turks and the Russians because they are the most lethal civs in the early game. I don't have ton's of flexibility of who I should attack because I build the warhuts so early, but we'd really be hurting the turk's economy big time. He will stop building peasants while his TC is dead... AND he will lose out on TONS of shipments until he can rebuild. In the mean time, you are constantly getting peasants and shipments and even a team 3 vill card when I send all my unit shipments. Also, if we hit them first, he may lose some peasants to boot after my coyotes and machaueltin come in. Super fucked.
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Post by boorules60 on Jan 11, 2007 18:11:50 GMT -4
I've come to the conclusion that this rush sucks on Texas. We can't deal with those towers, barracks, cows, and everything else because it just doesn't help us with anything.
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Post by d on Jan 11, 2007 19:06:22 GMT -4
Yes Texas is for boomers and turtlers. Rushers tend to get shot up. I'm sure Pcups could come up with at least one example of towers defeating some annoying jans.
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Post by boorules60 on Jan 11, 2007 20:25:44 GMT -4
Ha. One of the reasons I switched to the Russians was because of those annoying jans... but little did I know that the jans got uber nerfed in the same patch as the french so it made little difference.
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Post by pcups on Jan 11, 2007 21:29:30 GMT -4
Actually, the towers were never too effective against jans, it just slowed them down so i get skirmies
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Post by d on Jul 11, 2007 22:21:29 GMT -4
The best age 2 attack civ is the Turks - jans, abus, grenadiers and hussars. Best slingshot civ is the Dutch. Put them together and you get 15 jans, 5 abus, 5 grenadiers and 3 hussars in your town at 5:30. Ouch! The Dutch don't lose anything in vill production. The Turks lose their age 1, 3 vill shipment but get it back early in the second age.
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Post by pcups on Jul 12, 2007 11:54:59 GMT -4
it was at 5:30 or are you HOPING it will be at 5:30 the last 2 times you did it, it was at 6:10 but i dont know if you made more progress.
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Post by boorules60 on Jul 12, 2007 16:45:46 GMT -4
If performed correctly, the rush should actually be IN their base at 5:30. The Ottoman player has all the resouces tributed to him that he needs at 4:50, right before the last bunch of jans and abus are due out. The best thing is, this rush does NOT depend on initial resources or lucky treasures and will work well against almost every civ since no one usually has more than 10 units at 5:30 anyway. All, together this party does about 750 siege every 3 seconds so their barracks/stable will fall in 9 seconds... their houses in 6 each... their TC in about 24... and then their peasents are quite D.E.D
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Post by pcups on Jul 12, 2007 20:55:55 GMT -4
DED
Ben we need to work on a sling with the Sioux. If i can have 15 war clubs 6 cetans my warchief and 12 wolves in their base by 6:10 or so, think of what a sling could do.
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Post by d on Jul 13, 2007 7:51:44 GMT -4
Your 15 war clubs have the same seige as my 15 jans (1/2 the hit popints.) Your 6 cetans have the same seige as my 3 hussars. Do your 12 wolves have the same seige as 5 grenadiers and 5 abus? It also happens 30-40 seconds sooner.
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Post by boorules60 on Jul 13, 2007 13:00:06 GMT -4
I think what P_Cups is saying is that he can do the 6:15 by himself if things go well. We could probably trim off a minute thirty... or double his numbers with a slingshot like we do with the jans. It would take you 7 mins by yourself and we've trimmed off a minute thirty. I'll bet we could do the same with the Sioux.
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Post by pcups on Jul 13, 2007 16:06:38 GMT -4
I wasn't doubting your rush D, i just said that this rush could be faster, bigger and less expensive. The sioux only require food and wood for rushing, no gold at all. Which means a dutch player doesn't have to be my partner. Sioux can also rebound from a rush better than the ottos.
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Post by d on Jul 14, 2007 13:28:12 GMT -4
I am interesred. What can be done with the Sioux? B & T tried a tomahawk rush but had trouble with enough siege. Also, one unit can often be easily countered. With this rush, we have something of everything. Also, this allows our economy to grow.
PS. It's looking like 5:40 - not 5:30. Turns out, I had trouble uncrating 700 gold fast enough.
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Post by pcups on Jul 14, 2007 13:40:36 GMT -4
Still 5:40 would be amazing though. But with the sioux, i dont have all tomahawks like the iros did, with Ben and Tim's rush. I will have anti light infantry(wolves) siege and anti calv (war clubs) and anti heavy infantry(cetan bowmen). And this rush can be even faster due to the fact that sioux are getting an extra food crate and maybe an extra villager in the next patch.
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Post by pcups on Jul 14, 2007 13:41:04 GMT -4
Oh yea, and wolves can be trained on sight by the warchief so thats always helpful, and they arent countered by anything.
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