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Post by pcups on Jun 17, 2006 12:06:51 GMT -4
No, you didnt share your strategy until AFTER you used it. Ill do the same.
And yes i am.
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Post by d on Dec 4, 2006 22:32:44 GMT -4
What about D does Turks, B the Russians, Tim the Dutch and Pcups the Iroquois? Tim slingshots me and I kill one of them ( By the way Tim and Nick beat a captain and private today with a grenadier/janissary rush. Still unbeaten strat.) Pcups likes to turtle and could build lots of war huts and farms. B does his 8 min orps. That would cripple them until the cows come home. With orps being are main artillary, we use less gold. Tim like his ryders with horse cannons but can produce the gold if he doesn't need to produce food.
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Post by boorules60 on Dec 4, 2006 22:42:26 GMT -4
Yup. And if Tim were the Dutch, he could help P_Cups fend off their counter attack when you are done. 8 minute orps are a piece of cake if I don't need to worry about anything in the second age. 11 of them could be particularly damaging to the person who is trying to rebuild, or the people who are attack us at that time. D and I would be well on our way to booming in the third age and Tim and PCups could hold down the fort until they get pwned.
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Post by pcups on Dec 5, 2006 15:45:28 GMT -4
I dont boom or turtle. You see those large spikes of unit pop in the 3rd age and my score is huge. Thats when im best, thats when i destroy. Your right, if tim and ben could help me fend off attack and then Ben does his 8 orps, tim and d distract the other players i can easily take out one opponent by my self. If the grenadier/janni combo hasnt already taken out another player, if it has then i could get 2. I could be the iroquios, but i could also be 4 other civs, depending on which civs we are playing
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Post by boorules60 on Dec 5, 2006 17:55:49 GMT -4
We suggested the Iroquois for the food production thing. I personally trust you to keep up with the livestock much more than Tim and D who don't really like to micro much at all. Also, what are you all considering for a deck because I demand silk roads so I can get to the 3rd age a minute faster
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Post by pcups on Dec 5, 2006 17:57:08 GMT -4
i hate being a good team mate why cant everyone be good on their own and then we would make THE BEST team
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Post by d on Dec 5, 2006 18:12:23 GMT -4
I did have some reservations about having Pcups beening the Iroquois becauce of his unwillingness to be a team player. I suggested it because he has played them the most. For the whole team to depend on Pcups to produce the entire team's food does seem too risky. I thought I should be the Turks because silk roads would help with the resource shipments until the food is in. Also, with a slingshot the Turks can pound. I'm also not sure how much the Iroquois could do to attack while managing the cows. Maybe build some light cannons for home defense.
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Post by pcups on Dec 5, 2006 18:42:49 GMT -4
I have no problem produing what ever. And i play the spanish the most ! I wish there was a team 800 food shipment somewhere, like int he 3rd age.
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Post by boorules60 on Dec 5, 2006 23:46:02 GMT -4
Patrick has never been much on tributing resources to his allies, but I think if he had 5 times as much food as he needed, we could do it. We'll have to pwn some noobs when I get back.
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Post by d on Dec 31, 2006 12:55:22 GMT -4
We have been taking about slingshotting the Russians and later we discussed slingshotting the Iroquoix. We should look at the Aztecs. They have puma spearmen. The Aztecs can age up fast. The Russians slingshot them to the second age (get there 1 to 1:15 min.) The Turks slingshot them the required wood. 300 wood tributed plus their starting 200 wood builds a war hut and 2 houses. The Aztecs build a early foward base. Then, the Aztec build 5 puma spearmen and ship 6 more (Shipment should arrive about 2:15.) How would you like 11 "one pop grenadiers" in our town at 2:30 to 2:45? Your TC is down in less than 45 secs. The pumas are faster moving than grenadiers so they go quickly to the next TC and that one's down too before either gets a second age shipment (Typically around 4:30-4:45.) Whoa!
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Post by pcups on Dec 31, 2006 17:20:29 GMT -4
Pumas cost 50 gold 50 food, just remember
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Post by d on Jan 3, 2007 23:25:05 GMT -4
If 20 Puma's attack a TC with minutemen defending, they'll lose about half of them when the TC falls in about 30 secs. If however, the warchief attacks the minutemen, they'll only lose 5-6. The current strat involves attacking in about 3:30 with 20 Pumas with any starting resources. 10 more should be ready for the second TC.
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Post by d on Jan 7, 2007 0:45:32 GMT -4
DED at 5:52 Love those Pumas!
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Post by pcups on Jan 8, 2007 0:12:39 GMT -4
damn i love those minutemen. Come on guys, i think you need to come up with a new strat, not one based on chance and how much of a noob your enemy is. Stick with the jan/grenadier combo, it worked pretty much everytime and you didnt have to worry about the opponent getting 100 gold.
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Post by boorules60 on Jan 8, 2007 2:27:29 GMT -4
Too late... it no longer matters if our opponents have 100 gold or not. Even though 100 gold is the worst case scenario, we all send our Explorers/Tame Guardians to tie up the minutemen, and they, combined with the 16 pumas will wipe out the minutemen and I only lose 2-4. The TC still falls within 30 seconds, and then oh yeah, I get reinforces with 10 more pumas and 5 coyote runners. That's gotta suck for the next person whom we will hit at 4 minutes... and the following person at 5 minutes.
Do you really think that my pumas and our explorers fear minutemen? Not a chance. Also, even if you get the resendable minutemen card, you won't have enough gold to even send the second batch of them. If you get the building HP card, all that will do is slow my killing of your TC by 10-15 seconds. How many resources will you have gathered in that time? 10? If you send 300 wood to build a tower, that too falls in about 10 seconds.
Patrick, if you don't believe us, check our most recent games. We fucking killed our enemies at 5:52 when the game ended. If you look at my buildings killed, you will see that I killed 3 buildings which were their 3 town centers. Two of them never ages up because their fucking town centers were dead before they could start/finish the age up! Also, take a peak at the number of pumas I lost. I'll give you a hint, it's less than or equal to zero. The only unit lost I had was a fucking coyote guardian that I converted.
This strat is not based on chance, it's based on the most precise timing and careful micro using the three civs that best suit themselves to such an attack. Most of the timing has only a 5 second margin of error, but if executed correctly, can win you the game at fucking 6 minutes. This 6 minute game was not because someone quit and their allies got pissed, but because they were DEAD at 6 minutes.
How about this? Imagine that you KNOW the rush is coming. Without a slingshot of your own because you don't know who it is I'll hit first, upload a screenshot of the BEST defense (without cheating) you can create at:
3:30 when I hit the first person with 16 pumas, 3 explorers, and X guardians 4:30 when I hit the second person with an additional 10 pumas and 5 coyote runners 5:30 when I hit the last person with an additional 5-10 pumas and 9 machaueltin (archers)
I wish you luck. We'll leave the results of each attack up to "chance"...
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