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Post by punkybruster on May 20, 2007 19:30:31 GMT -4
Aztec arrow knights, otto GB, and sioux RR's or Dutch ruyters would make a formidable initial assault. Yikes!
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Post by allbinx on May 20, 2007 20:38:58 GMT -4
you want to at least age up to age V in under 20 min, around 18-19 is the average for most european civs. brits can do it in 14-15
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Post by allbinx on May 20, 2007 20:39:50 GMT -4
o yea and tim... thats the worst combo ive ever heard in my life... 3 out of the 4 civs u have are known for their absurdly horrible eco...
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Post by d on May 20, 2007 21:00:28 GMT -4
I'm talking Otto's on Ozarks. That seems to be the treaty neutral map. Josh, are suggesting the Otto's have a poor economy? Their ecomy is good. Their military unit production speed needs attention although calvary, abus and grenadiers are okay, but jans are a problem. Their artillary is better than most. Lots of upgrades.
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Post by pcups on May 21, 2007 20:29:53 GMT -4
Replace ottos with french in that combo and it would be fine.
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Post by allbinx on May 22, 2007 21:39:10 GMT -4
i talked with some clan mates about ottos and they said its NOT the economy that kills u its the slow units... that just cannot happen in a treaty game its fast pace and u need units FAST when they die... SO ottos would not be wise... cant get units fast enough
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Post by boorules60 on May 23, 2007 1:58:35 GMT -4
Interesting, but I think the whole point is that we've identifies their weakness, but the slow units is only a factor in a 1v1 for D. Thus, if D had a Russian ally or played on a map where there were faster building units, he'd be in better shape. Also, the Otto units don't die quickly which helps them out even more. And the Ottos would probably be our artillary force, and they build artillary just as fast or faster than just about anyone... and they have a zillion upgrades. So while the Ottos really suck in 1v1 or 2v2 treaties, it becomes less of a factor in larger games where kill/cost ratios are really what win or lose games rather than sheer unit spamming. The big way to win these large treaty games is with ranged units when you don't have the numbers. No civ is useless in treaty, it's just that some civs lend themselves to 1v1 and others lend themselves to team.
Except the Iros.
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Post by pcups on May 23, 2007 20:37:57 GMT -4
Did i just hear you say that its NOT spamming units that wins treaty games. Thats sacrilege ben, wth dont let any dutch, french or russian players hear that
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Post by boorules60 on May 23, 2007 23:28:31 GMT -4
There's nothing I love more than killing expensive units like shagon wagons, french ponies, and rifle riders by the hundreds. Almost as much fun as crackshoting mamalukes, hackapells, and spahi.
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Post by pcups on May 24, 2007 20:18:30 GMT -4
crack shooting mams is fun.
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Post by boorules60 on Nov 7, 2007 20:06:48 GMT -4
The Asian Civs have made me rethink our ideal team treaty combo. Each of the new civs have a couple of awesome team cards to contribute that I think could make a world of difference. The Japanese have the team gather card which could really help out civs like the Russians, French, and Sioux who may struggle with resources. The Chinese have the team artillery building card which could be huge for the Ottos, Ports, and possibly the Russians who have the potential for awesome artillery and give these civs artillery that builds almost as fast as some normal units (70% faster total). The Indians have the team HP + Attack card which obviously helps everyone, especially civs that have expensive units that they can't afford to lose like the Sioux, Japs, and Aztecs. So I dunno... Thanksgiving's games should be PFC
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Post by pcups on Nov 7, 2007 22:16:27 GMT -4
Indians also have team building hitpoints. that coupled with the ports and the chinese. Damn, those are some mighty fine walls you got there.
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Post by boorules60 on Nov 8, 2007 17:12:52 GMT -4
Good news for the Chinese. They have a wonder that gives them 20 villagers going into the 5th age. Yes, this means 119 villagers added to an already OP economy. On certain maps, they can get a native post that gives them 4-10 more villagers and with an Aztec ally, they can get the team 3 villager shipment.
This brings their total to 119-132 depending on the map. Oh yeah, not to mention the heardable card and almost every other economic card in the game AND essentially two factories. They can still then have a normal 90-100 pop army since they are given a limit of 220 pop. This, combined with the Great great wall upgrades, and some other fortification stuff can make them almost impenetrable economically or defensively. Their weakness? Unit production speed, but they can EASILY fund a Russian, French, Japanese, or Sioux ally so that they can reduce their villager count by 20, and be the source of funding unit spamming indefinitely.
The thing is, I don't see myself as being this person, it's probably better suited to a person who has less aggressive tactics than me and likes stay out of the action and move their team's base forward and keep their militarily stronger allies funded. This is a vital role that I could definitely see for some people we play with who do much better with basing and economy than military (Both Nicks, Alex, and possibly D and Jake for example).
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Post by boorules60 on Nov 8, 2007 17:27:19 GMT -4
New Possible Combos Involving the Asian Civs:
Chinese, Ottos, Ports, and Russians (Ben's Favorite)
Japanese, French, Aztecs, and Russians
Indians, Aztecs, Ports, and Sioux
Yes, I left out the British, Spanish, and Iroquois for good reason
The Dutch might work instead of the Ports in the first one. You might be able to throw in the Germans somewhere in the last two.
My criteria: -Three of the civs must have an awesome economy -Three of the civs must have awesome units -Two of the civs must have decent forward basing potential -Two of the civs must be defensive and the other two must be offensive -The civ's team cards must complement each other VERY well.
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Post by Jake P. on Nov 8, 2007 20:47:41 GMT -4
Also about the Chinese Ben, don't forget that they actually DO have a factor, from the consulate. And yeah you're right there eco is kick ass. I might be making a slight switch or dual civing.
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