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Post by allbinx on Mar 19, 2007 0:47:08 GMT -4
and the brit would be the best bet to fast age to V. i have a brit boom that does it in 15 min and the blocks right away
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Post by boorules60 on Mar 19, 2007 13:50:15 GMT -4
Thanks for joining the forum Josh... it's nive to have someone else in on the discussions now other than me or Patrick. The cow strat is amazing and I too did it with a mst. serg. I played with and we were set to have about 150K food at 35 mins. It's crazy and I think our group could do it a hell of a lot better than this guy could. The only reason I suggested that you do gold in our game is because we will have 4 people on our team, not two. We may find that 80 frenchies is excessive, but that equates to 25 normal peasants per team, and it also eliminates the need for you to have any farm upgrades in your deck. It will only matter if for some reason that game is really drawn out and we use up the fur trade gold.
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Post by pcups on Mar 19, 2007 14:46:30 GMT -4
Yea we should probably have back up just in case. The gold might last forever, and this strat doesnt make our armies any better . If we somehow fuck up, which i doubt we should at least make sure everyone is ok with their own econ. Its kinda hard to micro econ when its 2 hours into the game.
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Post by boorules60 on Mar 19, 2007 15:36:44 GMT -4
The only way it does make our armies better is the fact that we can have a greater number of units devoted to military because we are communally collecting resources more efficiently. For example, I might be able to devote 25 pop to the firepit rather than 10 like I normally do. The Port/Spanish/Russian might be able to devote 150 military to attacking rather than 100. And with the decreased number of cards needed, we can devote more cards to military too. You're right though PCups, we do need practice to be sure that we dont fuck up.
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Post by pcups on Mar 19, 2007 16:39:47 GMT -4
Yea, 40 minute treaties are fun, but i'll get pretty pissed if we lose one, thats a lot of time
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Post by allbinx on Mar 21, 2007 23:47:32 GMT -4
the aztec should delete some of his vills at the end of the fight while resources are high cuz he has fast building
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Post by d on May 19, 2007 18:32:44 GMT -4
With church upgrades, fencing school and engineering school the Ports and French can have instant petards. With church upgrades, Russian team fencing school and engineering school the Turks can have 4 second petrards, grenadiers and abus guns. With janissary construction and stone masons, a few janissaries could show up and raise hell in a hurry.
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Post by d on May 20, 2007 7:36:24 GMT -4
The Turks can also trade food for wood. About when the huntables and gold mines are done, everyone is building farms and plantations. 10,000 wood is quite handy around 15 minutes.
Also using a few jans to build barracks etc can save settler time.
I hit 99 settlers and the imperial age at 24 minutes (Ozarks). Is that any good?
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Post by boorules60 on May 20, 2007 12:35:31 GMT -4
That peasant pop thing is not too bad considering you had no trade post, no Aztec ally, and no water. With either of these things, I see no reason why you couldn't have your pop mazed out even a little sooner. When you hit the 3rd age, you should have enough wood for the two TCs, followed by the mosque stuff, followed by 6-7 houses to support 110 pop. The sooner you can get your market, mosque, and TC stuff done, the better. Then you can plow to the 4th age in no time.
I also like the food to wood thing... if you sent it at 35 minutes, you could have enough wood to last you the entire treaty. You could then focus almost 100% on getting gold and maybe a little food and most build us some cannons. With all that extra wood (I'll bet you could get 100,000 if we shot you some food), and you could use your factories to get food, gold, or even bombards and probably not need to even get to 99 vills if you had the Aztec vills.
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Post by boorules60 on May 20, 2007 12:37:01 GMT -4
I still am having a tough time deciding on a good 4v4 team for treaty. I think we've show that a combination of a good enconomy and a good military are essential... but WHAT?
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Post by d on May 20, 2007 13:45:21 GMT -4
People need a lot of wood to get mills, plantations, walls, imperial units etc. Getting the wood around 18-19 minutes means you don't need to gather much wood (I used just 4-8 settlers.). With fur trade, we can focus on mostly food. It also saves the trees. With deforestation, 99 settlers and trees available, wood in the late game shouldn't be a problem
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Post by pcups on May 20, 2007 16:59:22 GMT -4
Ben i think a good treaty team would be 2 french and 2 russians
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Post by boorules60 on May 20, 2007 17:09:42 GMT -4
Nah, we've got to leace room for some Koreans, Japanese, and Vietnamese too!
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Post by d on May 20, 2007 18:34:28 GMT -4
Josh and Spagetti got to the imperial age at 19:00. So can I. They gathered about 183K resources in 40 mins. I gathered about 170K. They maxed out their settlers in 19 mins. It takes me 23. I spent 15K for spies and still had plenty of gold.
Because 2 enemies destroyed their town center and settlers, they got 2 extra shipments that I didn't. Two extra shipments may have helped my stats a little. I think I'm close.
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Post by pcups on May 20, 2007 19:03:12 GMT -4
are talking about the ottomans d? if so nice!
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