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Post by allbinx on Feb 20, 2007 23:19:37 GMT -4
Ben, me and tim played a 40 min treaty game against a french captain and a 1st luit aztec. the frenchy, not so good, the aztec, fucking amazing, i just thought id put this out to u, he initially right at 40 min attack me with 246 MILITARY units. not including peasents, now i thought to myself, how the fuck could he do this, i hid behind my wall with skirms untill they died. we eventually won after an hour and a half, and i asked him how he did it, he maxed out his pop, then sent the 17 eagle runner card, then big buttoned it up, now i guess this gives u an OP attack, but once its dead, its gone... just helping ur noobish strat
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Post by boorules60 on Feb 21, 2007 0:23:45 GMT -4
Yeah, when I was a noob, I did the same thing. The big button stuff is very interesting and can really contribute to an initial attack, but like you said, once its gone, it's gone. That's why I usually save my big button stuff for when my town is raided/attacked since my units build so slowly (without fertility :/). It's a trade off and I'm still not sure if its worth it or not since in most NR games, the first attack usually doesn't matter in the end since it is a resource battle.
Also Tim, you constantly seem to run out of resources before the end of a long NR game. If you have nice allies like me, D, and sometimes Josh and Patrick, we can sling you some pretty easily. I was thinking, what you should really do is get some fishing boats and caravals on a water map early in the game, and claim every whale you can before others do. This might be able to get your peasant pop up to 70 or so... and with 8 banks and some cards, you can have 200 pop constantly. D tried this on our 3 on 5 and it was really good. He never ran out of anything.
Also, I think we all need some practice forward basing in a NR game ASAP. Some of us have an advantage with that, but getting some towers, barracks, stables, or even forts up on the front line can be killer in a map like Orinoco, Pampas, or California. I gotta learn more of the hotkeys...
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Post by allbinx on Feb 21, 2007 22:14:12 GMT -4
i think im gonna fuck around with the aztecs more, however i really dislike the fact that skirms and ranged units like that they have no counter against...
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Post by mrniceguy on Feb 22, 2007 1:45:58 GMT -4
i'm saying this from my moms house where i have no ability to check, but coyotes can cloak and don't arrow knights have ridiculous range?
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Post by pcups on Feb 22, 2007 22:16:02 GMT -4
actually, arrow knights have 300 hp veteran and have 25 attack. They shoot from a distance of 63 and can hit and run like no other.
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Post by boorules60 on Feb 22, 2007 23:14:08 GMT -4
Arrow knight are an OK means of stopping ranged inf, but we have to keep in mind that they do range damage and they are two pop as opposed to one. They are like a cross between longbowmen and culvarins and would you use either of those against an army or skirms? Didn't think so. The coyotes are ok bu they are so weak and slow that it really doesnt matter. :/
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Post by mrniceguy on Feb 23, 2007 2:59:27 GMT -4
thats why you have your teammate cover the anti-light inf slack for you.
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Post by mrniceguy on Mar 12, 2007 0:41:08 GMT -4
whats up with eagle runner knights? they are supposed to be awesome but i can't see their merits beyond killing ranged cav...
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Post by boorules60 on Mar 12, 2007 0:54:22 GMT -4
Eagle Runner knights are the best rangedcavalry unit in the game per pop because they are only one pop, and have better stats than ruyters and calv archers. For example, they fire twice as fast as ruyters and have 6 more range for the same attack and HP. They also have a bit more speed. Their only weakness is their 6 speed, but that's still not bad for a defensive unit. They rock VS arty too because of all that range and their 2X attack bonus VS them. I think you don't see their merit because you thought they were 2 pop which is not true. They are only 1... expensive, but they can win games against calv and arty based civs.
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Post by boorules60 on Mar 12, 2007 0:59:09 GMT -4
And for those of you doubting that the puma rush is the best strat in the game, check this shit out. It's one "weakness" is the slow economy after the rush right? Well, the aztecs have a TEAM cheap schooners card which means that it stacks with regular schoonars for a 15 wood peasant. That's right... each schooner is only 15 wood which means that after you build the dock/houses... ONE peasant on wood gives you non-stop schooner production until you have enough of them. In 3-4 minutes, you've already caught up with your peasant count and they haven't even put up a fucking TC (600 wood). Also, the Aztec player will have MORE than enough shipments with all the units/buildings killed and is already gathering tons of wood, so the other guys just need their second shipment to be schoonars! Oh yeah baby. Owned.
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Post by pcups on Mar 12, 2007 17:10:19 GMT -4
Woo!
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Post by nickalbina on Mar 26, 2007 21:46:41 GMT -4
i just started usin the aztec... never playin another civ... just need to get the 1v1 rush figured out
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Post by mrniceguy on Jun 18, 2007 4:40:55 GMT -4
just don't let your opponent build skirms... ded.
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Post by pcups on Jun 18, 2007 10:53:07 GMT -4
they suck 1v1
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Post by pcups on Jun 18, 2007 10:54:11 GMT -4
but i use the germans 1v1 so what do i know
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