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Post by d on Dec 1, 2006 1:07:19 GMT -4
Thought I would start a new thread for team strategies. The Brits and Iroquois and fulling mills. The Iroquois also have age 1 team 4 sheep. What a ways to jump start a team food production!
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Post by boorules60 on Dec 1, 2006 13:28:34 GMT -4
While we're on the topic, I might as well sum up all the strats I can think of that involve me:
-Double Pikemen rush that hits at 7 minutes with 50 pikemen and is soon reinfoced by more. I believe the spanish and the french are most suited for this type of rush
-Janassary Genadier rush that hits at 7-7.5 minutes and doesn't stop until 9-10 minutes with non-stop jans and grenades. This rush has never been beaten. I'm still convinced that the Russians are the best ally for this type of rush because of all their second age unit shipments that can be sent as XP is gathered.
-Jan Gren slingshot that hits at 5 minutes. Also has not been beaten ever. Other slingshots include the strelet slingshot that hits at 4-4.5 minutes and the ax slingshot which is annoying but far less crushing
-Rifle Rider RG grenadier combo. This is one that Tim and I came up with that would work very very well against most civs that don't have good enough light cavalry (French, Russians, Ottos, Spanish, British, and most natives). It is very tough to stop and has great siege with the fire pit and HC cards
-I'll write more but I have class right now. Damn!
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Post by pcups on Dec 1, 2006 17:51:56 GMT -4
When tim plays the sioux, and i play the aztecs we own. The combo really owns. After tim does his rush i give him 2 warrior priest and then 3 peasants which allows him to boom right after the attack. So its nice.
Tim and i also found two complimentary units. THe cassador and the rifle rider. Tims units destroy everytning that kills me and i kill everything that kills him. Plus high attack and lots of range gives us an advantage.
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Post by boorules60 on Dec 1, 2006 18:14:32 GMT -4
Actually, that's why I love the rifle grenadier combo... same reason. You advantage is that you can take on light calv, and my advantage is that I can take on light inf and buildings. Both are pretty useful in different situations. Not everyone can have a jan/bombard combo so we might as well make something else.
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Post by pcups on Dec 1, 2006 19:25:02 GMT -4
Yeppers
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Post by d on Dec 2, 2006 7:30:14 GMT -4
You like food? Let me tell you about cows. Cost 80 food. Starting food 50. Ending food 500. No improvements 6 min fattening time. Stockyard improvement 5 min. Add stockyard card 4 min. Add British team wool staple 3 1/2 min.
Chris and I independently figured out that an ally can send his cows to an ally with fulling mill. If the cows leave the senders line of sight , the cows become the ally's cows which means he can send them again and again. I had over 80 cows last night.
Fulling mills makes the gather rate almost the same as gathering crates. Think of a cow as a 500 food crate.
Some civs have a card that turns food to gold with a bonus. You could have spies quickly. 60 cows times 500 food/cow equals 30,000 food. Turn that to gold and you got spies. You could get spies and blockade them in less that 20 mins in a no rush game. Damn!
How about that for teamwork?
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Post by pcups on Dec 2, 2006 15:42:11 GMT -4
mmm steak.
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Post by boorules60 on Dec 2, 2006 21:52:29 GMT -4
Couldn't this be multiplied even further if each team trained and fattened sheep AND cows and then sent it to the person who had the improved gather rates and that person gave them all their food back in tribute? This could probably open up about 30 pop per teammate that they would no longer have to devote to farmers... and they could just drop one of their mill cards for a ranching cards and build 5 livestock pens rather than and extra 2-3 mills. I like it... especially NR when you have time to set it up.
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Post by d on Dec 2, 2006 23:37:40 GMT -4
It's better than that. No one needs to farm. A researched cow can fatten in about 4 mins. A researched herder can gather a cow in about 1 min. Therefore you need 4 cows per herder. An imperial farmer gather 65 food/min. A herder gathers 420 food/min. About 6.5 times more. Instead of 60-65 farmers/civ, you need 10 herders/civ. The iroquois get traviox farms fast and cheap. 4-5 farms/civ are needed. They can do it alone. They just need an ally with ranching. Their military sucks. Let them do the food and the allies build BIG armies.
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Post by boorules60 on Dec 2, 2006 23:59:55 GMT -4
With no farmers I could have an army of 75 Orps... D could have an army of 10 bombards and 80 jans... Josh could have an army of 50-75 French ponies... Tim could have an army of 180 Ruyters...PCups could have an army of... ... whatever he feels like playing that day. We could OWN a 4v4 treaty game.
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Post by d on Dec 3, 2006 3:49:19 GMT -4
Exactly! In fact, the Iroquois herder count would be less than their normal farmer count. I'm trying to think of a gold or wood boom. Tim started this you know.
You also don't need to do the farm upgrades or carry farm cards.
It takes about 5 mins to do a cycle. And, you need to do an initial cycle to get the food you need to get the later massive cycles. It takes about 15 mins to get it going.
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Post by d on Dec 3, 2006 11:23:09 GMT -4
I've been thing about which civs are hepled by "COWS" and which aren't.
Obviously the Brits or the Iroquois must be on your side. I think the edge goes to the Iroquois. The travois are wonderful. You can quickly get war huts for protection and farms for cows.
The civs that boomed settlers aren't helped. Portuquese and Russians now suck.
People that don't build many settlers are helped. Maybe Chris and Jake will become op.
Civs that have few settlers or slow settler production are helped. Dutch and Turks are big winners.
Civs that have a hard time getting enough resources to build their strong units are also big winners. French ponies are now cheaper than hussars. Dopples can now be endlessly massed. Rifle riders will rule.
Fast fortressing could become easy. Silk roads and a 700 (910) gold shipment and you've got your third age gold. You may want to have some resource shipments to get you through until the cows are there.
Those that have 4 cow age up shipments could help. Iroquois have team 4 sheep. Some civs may want a 7 cow shipment.
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Post by pcups on Dec 3, 2006 18:43:55 GMT -4
im so excited. And this was chris's idea so lets give him props. OMG i cant wait to have 140 cassadors! Its like heaven.
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Post by boorules60 on Dec 3, 2006 21:35:23 GMT -4
I can't wait to have one bombard to clean them all out!
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Post by pcups on Dec 3, 2006 22:13:04 GMT -4
nooo
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