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Grens
Dec 20, 2006 21:44:22 GMT -4
Post by mrniceguy on Dec 20, 2006 21:44:22 GMT -4
i was looking at the british cards, and they have a lot of bonuses for grenadiers even in the second age! if i remember correctly, they have a card that increases siege by 67%. why don't we use the british to gren rush? there has to be something else going on right?
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Grens
Dec 20, 2006 23:24:03 GMT -4
Post by pcups on Dec 20, 2006 23:24:03 GMT -4
because brittish suck late game, while the ottos and russians ahve the ability to be pretty good.
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Grens
Dec 21, 2006 18:01:20 GMT -4
Post by d on Dec 21, 2006 18:01:20 GMT -4
The Brits have the cow gather bonus as well. Maybe they should be a late game economic use and an early attack.
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Grens
Dec 21, 2006 22:42:00 GMT -4
Post by pcups on Dec 21, 2006 22:42:00 GMT -4
their units suck
and remember, the food strat wont be viable until very late game.
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Grens
Dec 22, 2006 2:39:31 GMT -4
Post by boorules60 on Dec 22, 2006 2:39:31 GMT -4
Yeah... if you think about it, the 66% damage does noext to nothing. It would mean that I could taker out a TC in 20 seconds rather than 30. Is that worth giving up orp raids and 3-peasant production, team inf build speed, and the most cost effect anti-inf units in the game? I don't think so. The beauty of the grenadier rush is their ability to take out ALL infantry, which is all most people have at that point in the game. Also, I need AT LEAST three cards in order to produce them in the first place (700 of each resource) and I won't get my next shipment until I start killing shit (at which point it matters less and I may prefer 5 cossacks to start killing peasants or 13 strelets). Yes, the seige is nice but since it would only take off about 15-20 seconds worth of building killing, is it really a good idea? Plus, with any of the British rushes, it really fucks over their manner boom... and more wood means more cards that they don't have. I think it wouldn't be bad, but not practical. And like Patrick mentioned, the ranching really only works in no-rush games.
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Grens
Dec 22, 2006 5:15:53 GMT -4
Post by punkybruster on Dec 22, 2006 5:15:53 GMT -4
the card also increases normal arrack for grens but... seige by 67% = about 6 more grens worth of attack, 0 more grens in HP in a 10 grenadier rush
700 resources = about 3.5 more grens worth of attack, 3.5 more grens in HP
The resource shipment makes you better off for 1 rush of grens, but for continued use, the upgrade is better.
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Grens
Dec 22, 2006 6:22:50 GMT -4
Post by d on Dec 22, 2006 6:22:50 GMT -4
6 more grenadiers require another 1.2 houses or 170 wood (less with cheap houses.) The Brits have lots of houses though because of the house boom. I would say as a general rule fewer/better units are usually better. The cow production is not that late game. You just make cows instead of farms. You need about 25 less settlers. It's like the dutch in reverse food/gold. If you lose some settlers, you don't have to make very many to get back. Also, you don't need as much map space for a few stock pens verses many farms. With fewer settlers, you get larger armies say 50 long bows, 25 hussars, 7 field guns and 3 culverins. Sounds good to me. You noticed, I didn't mention red coats, rockets or grenadiers.
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