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Post by boorules60 on Apr 24, 2006 21:55:18 GMT -4
The Brits would make a terrible 1v1 game. They take SO long to get going, that any civ other than the Dutch could EASILY pull a rush or FF against them an toast them no sweat. They, like the Dutch, are boomers which is far more benificial to a team than an individual. The rockets destroy massive amounts of units, and the hussar raids are annoying as hell, but they have to MAKE it to the fourth Age first. They are all but worthless before then
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Post by pcups on Apr 24, 2006 23:07:05 GMT -4
I could destroy the britts one on one, the 5 uhlan card alone can take them down. Of course i play 1v1 all the time, and the way i beat the britts is rush them with uhlans get them down a bit and then outboom them with the germans. While normally the britts would out boom them a little more, when i rush i can far exceed them, this goes for any unit. And veteran uhlans(3rd age when germans really get going) do 56 damage, really destroys anything in the second age.
Thats why i FF. Because it works.
I do the same with ports, its easier though because i have 2 TC's in the 2nd age which kicks ass.
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Post by d on Dec 25, 2006 22:22:54 GMT -4
I fear my karma is in trouble. If you look online, you'll see I've started a Brit deck. Yep, it's true. Yes, the Brits have all those bad units. Okay, they have rockets. Did I miss anything?
Cows! Cows allow the other civs to eliminate all farms while the Brits have about their normal amount of farmers on cows! No one needs farm upgrades or shipment upgrades. Think 16 rockets with 150 Ryders while 2 packs of 40 orps attack at the same time. Could you stop it?
The Brits won't have to do a lot of miltary upgrades. Maybe some calvary stuff to help stop raiders. A ballon would be helpful to the raiders.
The Brits can use house building to build up their early settlers, allowing them to use their food to sling shot an ally. The Russians have team furriers which helps everyone's food early. The Dutch don't need food for settlers either. Guess who gets all the early food.
Ah, beware the Brits, Dutch and Russians!
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Post by pcups on Dec 26, 2006 0:03:18 GMT -4
Sure and while your gathering your little sheep, im kicking you and your ally's ass because you arent helping him military wise. I think this would be useful if you did it at 20 minutes, even in a normal game, the rush is going to kill ya, the FF is goign to kill ya. You gotta have military units before you do ANYTHING. Unless tim and i are on your team. Then you can do it.
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Post by d on Dec 26, 2006 1:56:02 GMT -4
I quess you missed the point. This is a 3v3 strat ( D,B, and T.) The Russian sling shot takes out at least one of them. I'm not building an army, but as Tim mentioned is another posting, I am rushing with resource tribute to B. Meanwhile, T is FF. I can tribute both food and gold since I need just wood early on. Some uhlans in a 4v4 might be nice too! A musketeer / grenadier rush might also work better against some civs.
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Post by pcups on Dec 26, 2006 15:37:06 GMT -4
OH oh i see. i didnt know you planned to rush with ben, i figured both he and tim would FF. So you are only rushing with 1 huh? sounds kinda risky, let me know how the testing goes. Looks good so far.
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Post by boorules60 on Dec 27, 2006 14:35:46 GMT -4
Yeah Patrick, you really need to be there to see this one in action. When is the earliest you've ever seen a TC fall? 7 minutes maybe... This rush makes someone lose their TC at 4-5 minutes with reinforcements on the way and I'm already on my way to the next person who is probably just aging up (the average age up time for most people is 4:30-4:50). It's possible that even the second person I hit will have no units... and no gold for minutemen.
The boom strat unfortunately is entirely different for me, but I'm trying to learn how to incorporate the two. The food strat is perfect for a NR game, and we're trying to make it work in a non NR. Ideally in a 4v4 strat, D would be the Ottomans and Patrick would be the British and Tim and Patrick would sling me AND D and then turtle/boom their way into glory. However, Patrick has not proven himself a worthy tributer as of yet, so unfortunately, he may need to see this in action before he becomes a part of it.
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Post by pcups on Dec 27, 2006 19:49:03 GMT -4
Well i cant really practice with out my disk, i think i left it at the appartment, although i dont remember bringing it. It could have been when i told nick albina not to install stuff on my comp and he did anyway so who knows.
But ANYWAY. I would probably just be the iroquios, since they have better late game units than the brittish. What do you attack with ben? strelets? grenadiers?
Its so easy to beat people on 1v1 rushes, i strongly suggest that you guys add another person into the rush. It doesnt sound like you guys havent tried it on GOOD people yet. Most people age up at 4:15 because they want to. Its not a must. I can age up at 3:30 as the spanish is need be. but its dumb. but if i have 3 towers and the 7 rodellero card youre fucked. But if both of you rush NOW you win. But i dont know the exact details of the rush part so i cant say too too much.
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Post by d on Dec 27, 2006 22:19:53 GMT -4
Here it is. The Russians start with 600 food most times and at least 500 food every time. They have 100 wood every time. The Brits start with 300 food sometimes and at least 200 food every time. If the Brits tribute their food, the Russians can start researching the second age within 30 secs. The Russians can build a block house in the first age. If the Brits tribute their 200 or 300 wood, the Russians can foward base and be in the second age in about 2 mins. A forward shipment of 13 strelets and building 5 musketeers can happen in 30 secs. We're in their town in under 3 mins. If we're lucky, you sent the 2 outpost shipment and you'll never build them. More musketeers arrive and 4 cossacks are shipped to kill any escaping setters. You're DED by 4:30. Then your ally is in trouble. If you conterattack against the Brits and destroy their TC, who cares. By building an outpost, they can get shipments and produce settlers by simply building cheap houses. This can be done with level one TCs. The Brits can build settlers with cheap (87 wood) houses and don't need their food or gold to start. No other combination of civs can do this.
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Post by boorules60 on Dec 28, 2006 2:41:10 GMT -4
Patrick does seem serious about doing this. If he really is, than I think he should be the Iroquois for the late game strong units and food, and their ability to defend any counter attacks that may come. D should then be the Ottomans someone should also sling him into the second age. D might also be able to tribute wood to me so D and I would just need food from the others. I would probably begin attacking before D just because I can age up and send shipments to my blockhouse and stuff. D then reinforces me with jans up the ass to wipe down the ponies. After my initial attack of 23 strelets and 5 muskets at about 3-4 minutes... I get the 5 then the 4 cossack shipment to kill peasants.
At about 4-5 minutes, D should be along with me as people are aging up... but jans are better than any other unit at that point in the game, and I can constantly reinforce myself. The advantage D has is that he never loses his peasant production like I do. Even if he has to tribute me the wood, he would still have enough for a TP and soon some houses especially with the 400 age up wood. He really doesn't lose much.
Tim doesn't lose much either. He could probably tribute me and D 100 gold each if we don't start off with 100 so that D can build his first round of jans or I can build my first round of muskets. He will be mining gold anyway for his production, and he can build banks in the 1st age, so a slow age up doesn't really affect him much.
Likewise with Patrick. As long as he has a constant peasant production, he can send me all his excess food and not be too effected by an age up. Tim and Patrick together will be able to hold off any counter attacks they might come up with because I think most of their efforts will be in trying to stop me and D from kicking their ass. Once they get to the 3rd age, they have all their good units, and we can really focus on taking the rest of them out. Only problem is that the Russian/Ottoman rush is coming 4 minutes sooner than they are used to.
This is all if we practice this 4v4 enough to make it unstopable... which we sure as hell will
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Yes Patrick, I usually attack with 13 strelets and 5 musketeers or 23 strelets at about 3:30. I reinforce the attack with more of either one at 4 minutes along with the 5 cossack shipment. Their TC will fall before 5 minutes. At 4 minutes, people are NOT in the 2nd age, do NOT have towers, do NOT have a barracks or stable, and do NOT have the 150 gold for minutemen. I suspect the first person will fall before they get any units to counter me other than the TC itself. If they do get ONE shipment in, I will have more than enough stuff to kill it. 8 pikes/rodeleros die before 2 strelets die. The towers die before they even get built. The TC kills about 4 strelets in the time that it takes me to reinforce with 10 more... and kills 2 muskets in the time I can reinforce with 5. It's a losing battle, especially if I have jans coming in too, but we'll have to see! I also can usually get enough food to build peasants when I get to the second age too ALMOST non-stop. Once I get the 700 food shipment, I have more food than I can use.
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Post by pcups on Dec 28, 2006 13:56:42 GMT -4
I really like the strat guys i really do, but youre gonna have to adjust youre strat for different civs. Ports can age up pretty fast and get 2 town centers so it will take you longer to kill giving hte rest of the team time to build up.
Its easy to get around because you just attack another person. But if you attack an iroquios, their gonna have a blockhouse already up in the first age. so yea, just things to think about and easily get around. This strat definitely is the best, we just have to be smart about it.
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Post by allbinx on Dec 29, 2006 13:57:31 GMT -4
how about a 4:30 tomahawk rush with no slingshot? ive developed a strat that could do that but havent tested it yet... we'll see
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Post by mrniceguy on Dec 29, 2006 19:20:47 GMT -4
it was just a suggestion. a false suggestion. maybe someday though...
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Post by pcups on Dec 29, 2006 21:20:47 GMT -4
Actually its 4:00 minutes and it owns both D and ben. especially D. Imagine with a slingshot josh!!??!
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Post by d on Dec 29, 2006 22:56:38 GMT -4
We're not talking about a 4:30 rush. We're talking about having someone dead at 4:30. The attack starts before 3:00. The natives have a fast age up, but the Russians start with 600 food. Even with a slingshot you still have to gather some food with the natives. Maybe if the Russians tributed 500 food and the natives started with 300 food, you could use a fast age up and do it faster. Might be worth looking at. You still have the war hut to build too.
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