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Post by punkybruster on Apr 17, 2006 20:12:48 GMT -4
The new patch seemed to help most the Brits because of extra starting food, uber-rockets, and longbows that auto attack at nearly full range. Clearly this was ES's response to their low win % online, but has anyone tested to see if they're now OP?
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Post by pcups on Apr 17, 2006 21:09:45 GMT -4
They arent OP, stronger though.
I played a 3v3 and some britt guy was on the other team and he used some rockets, they were pretty annoying since they kicked the crap out of my allies bombards but i just built dragoons and cassadors for his lonbowmen.
The lonbowmen are better now, but they still seem to fall to calvary pretty easily. And cannons as well. I dont think they the LB's will be the next jannisary but they sure have improved.
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Post by Jake P. on Apr 17, 2006 22:30:22 GMT -4
well its a start.
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Post by boorules60 on Apr 18, 2006 1:07:11 GMT -4
I think their main weakness will still be as it was... speed. They just don't get on their feet as quickly as many civs, even with the 100 food. My main solution to rockets would be to never let them get to Age IV, kinda like the Dutch. Right Tim/Jake (in the near future)? They are a booming civ, so don't let them boom! Also, I would think that they would have a hard time stopping a hussar/orp raid late in the game. Musketeers (especially redcoats) are just too damn slow... and their longbows and rockets have the same problem. Also, keep in mind that they need lots of cards to make the longbows, muskets, hussars, and rockets good, and they really can't build massive numbers of ALL of those units due to population and expense. They'll have to sacrifice SOMETHING... whether it be cards, settlers, or military pop, and at that point, you just attack their weakness.
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Post by boorules60 on Apr 18, 2006 1:08:46 GMT -4
In short, they are definitely better but could still be vulnerable to a rush or a raid. However, their boom could be a real problem to stop for anyone cuz they have such a variety of units.
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Post by pcups on Apr 18, 2006 14:59:16 GMT -4
Well thats the same with all civs, you look at their strengths and you exploit their weaknesses. The britts had more weaknesses than strengths.
But now they are a lot stronger.
And what ben said, britts are too slow, in general, they seem to be more of a power civ. Kinda like the french
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Post by Jake P. on Apr 18, 2006 15:14:54 GMT -4
The brits are a good civ late game. If you let them get their you're screwed. Why do you think expert brits are so hard to beat? They can boom too fast. (the dutch do it better though). As far as units go, they have great hussars and good musketeers. They are only slow if you get The Thin Red Line. If you don't get that you can actaully make them faster.
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Post by punkybruster on Apr 22, 2006 10:45:44 GMT -4
Musketeers = not good. There is just too much that totally owns them. You could make the argument that with all of the upgrades etc., you could make them as good as jans, but if you get thin red line, they are too slow to do anything, and if you dotn get it, they die with a single shot of practically any artillery whereas jans can survive it. When I experimented with the Brits I focused on just the math surrounding power units (rockets, hussars, etc.) But only won when i focused on economy.
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Post by pcups on Apr 22, 2006 11:18:54 GMT -4
Thats what you have to do with some civs, Germans and French dont really worry about their economy, Dutch and britts NEED a good one in order to build a good game.
Red lined musketeers and rockets are actually a good combo. Like i have said before, musketeers are only there to take the hits. Nothing else.
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Post by d on Apr 22, 2006 15:28:42 GMT -4
Heavy cannons attack 500. Janissary hit points max out at 517. Red coats max out at 435. Janissareis are faster. Result is red coats die before they get very far and the janissaries keep ticking. 36 janissaries attacking 6 heavy cannons ( equal pop and resources) survive. Don'y try it with any other infantry. With two factories and 100 pop on settlers, the Turks have a good end game. It's just a matter of getting them there and I've made considerible improvements in that regard recently. Beware the Turks!
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Post by boorules60 on Apr 22, 2006 15:57:24 GMT -4
Which is pretty much how it was in real life too. The redcoats were extrememly powerful, but just to slow to deal with the quickness of guerilla warfare. And we all know the Germans were only good for their Mercenaries.
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Post by pcups on Apr 23, 2006 0:17:45 GMT -4
Hey D, ive been playing the ottomans online, they are wicked fun!
But anways. Did you guys cannons really do have a minimum ranged. Like when a jannisary is standing right by a cannon and it shoots, the cannon only does little or no damage. Thats why if you melee a cannon as d was talking about, its fucked!
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Post by d on Apr 23, 2006 16:54:09 GMT -4
Hey Pcups, Think about it. If you have a sword and musket, would you want to stand in front of a cannon? Cannons don't do much from the side. The trick is to stay alive until you get to the cannon which was the point of my hit point/ attack analysis. When you get to level 25, be sure to get silk roads. Your friends will like it too.
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Post by punkybruster on Apr 24, 2006 21:05:38 GMT -4
Nick and I were talking yesterday and we decided that the brits would be a good 1v1 civ. On a team it is better to super-excel and one thing (ecoonomy, uber-unit, etc.) and lack in another than be internally balanced because one's teammates can pick up the slack and complement. However in a 1v1, such a weakness can be exploited. Never be the Dutch 1v1. We already know this. But, the new Brits cannot be exploited in any paticular way because they are so well internally balanced. The good longbows make them relatively rush-resistant. The houses and peasant shipments make an ok peasant boom. They dont have the best economy, home city, artillery, infantry, or cavalry, but they have above-average for all them and against a single opponent, the Brits could exploit their weakness.
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Post by d on Apr 24, 2006 21:16:22 GMT -4
Nick the Turk was thinking that the Brits aren't that bad. Nick I feel your karma may suffer if you don't repent soon.
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