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Post by d on Mar 11, 2007 6:43:27 GMT -4
I've been thinking that cows could be a real boost in treaty games. Getting the layout correct is very important. If you don't do it right, the cows clog up. Space could also be a problem. Could people tell me how many vills they usually have in a treaty game to get the food they need. One british cow poke can produce what 6 imperial farmers can normally do. I'm thinking about 12 to 16 cow pokes per civ might do it. What the brits would normally use for farming could produce the food for everybody.
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Post by boorules60 on Mar 12, 2007 0:51:02 GMT -4
Yes, this is going to require some hardcore practicing and management... but if it works, I think we could get away with only having 1-2 people on food, 1 french on gold, and factories on wood with everything else devoted to military. With Spice Trade, we could easily get 200,000 gold at 38 minutes... and still be producing mroe food than we can spend. Absolutely worth learning how to do it.
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Post by boorules60 on Jun 22, 2007 13:19:19 GMT -4
So, I've been thinking of the best 2v2 treaty teams and here's what I've come up with:
French Aztec: -Two of the most powerful economies -Killer Fur Trade with Aztec food -Good anti Infantry/Buildings with French -Good anti Cav/Arty with Aztec -Can either be offensive or defensive on command -Interesting potential on water
Russian Port: -Also two of the strongest economy -Combination of the best offensive power (Russian) and defensive power (Ports) -Great forward basing potential -Basically all units build quickly
German Sioux: -Shitty Soiux econ can be balanced by the killer German one (100+ vills and set wagons) -Amazingly strong units and unbeatable protection -Good cavalry and infantry combinations that are tough to beat -Takes a lot of teamwork but has unlimited potential for a variety of attacks
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Post by pcups on Jun 22, 2007 13:21:08 GMT -4
too bad im the only one who plays sioux or german. Someone learn one!
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Post by boorules60 on Jun 22, 2007 13:42:48 GMT -4
Jake plays German...
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Post by pcups on Jun 22, 2007 14:42:42 GMT -4
who?
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Post by d on Aug 23, 2008 20:41:24 GMT -4
I mentioned that Jake doesn't build rockets any more. I've been on the receiving end of dog soldiers and orps too many times. So I was thinking of making say a dozen bombards and a load of jans at the start of a treaty game. What do you think?
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Post by pcups on Aug 24, 2008 2:04:37 GMT -4
12x8=96. That leaves you with 3 jans. Bombards just cost too much pop.
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Post by d on Aug 24, 2008 3:31:14 GMT -4
I kill off 20-25 vills about 2 mins before the treaty breaks. Sorry I didn't mention it.
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Post by boorules60 on Aug 24, 2008 13:51:52 GMT -4
I think most Ottoman players should do that. You may need a few more jans than that to do some forward basing. Also, it would be tough to leave your factories on bombards in low-wood maps. I know the advanced church gives you bombards... does it do anything else for you?
Also, I've started playing the Sioux in treaty. They are tons of fun, and Tim and I would have beat a capt and a major last night, but I forgot to put the 10 extra teepee card AND the card that lets teepees boost attack in my deck. Fucking noob.
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Post by d on Aug 24, 2008 14:39:19 GMT -4
Like dog soldiers, this is just an initial kick some butt. Build 10-12 bombards during the treaty and then factories on wood. Dragging bombards across the map all game, wouldn't be so good. I also like to seal up my factories with buildings which would block the bombards from leaving, but a gate would work for that.
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