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Post by boorules60 on Aug 29, 2020 9:35:40 GMT -4
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Post by allbinx on Sept 11, 2020 17:41:37 GMT -4
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Post by punkybruster on Sept 15, 2020 23:28:22 GMT -4
GG
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Post by allbinx on Sept 17, 2020 12:14:06 GMT -4
Breaking all kinds of NDA's
CONTENT UNLOCK: THE INCA Overview “A vast South American empire known for the power of its defenses and administration.” In Age of Empires III: Definitive Edition, the Inca are tooled to build-up and maintain firm control over a wide area - ultimately they are a robust, defensive civilization. “Kancha Houses produce food. Receives a free Chasqui each age who can construct Tambos; defensive Trading Posts which villagers can garrison in. Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza.” Unique Buildings Kancha House (Age I, 125w) “Large Inca House that supports 12 population and produces food.” Tambo (Age I, 200w) “Defensive Inca Trading Post that can shelter civilians who strengthen its attack” Kallanka (Age III, 200w 100c) “Military building that trains elite Inca units and excludes garrisoned units from population census.” Stronghold (Age III, 350w 350c) “A powerful military building that can train and garrison all military units to strengthen its attack” Unique Units Inca Warchief (Age I) The Sapa Inca is a powerful Heavy Infantry Warchief armed with a polearm and long-range javelin ability to counter cavalry. As Emperor, his leadership aura inspires Native Warriors Priestess (Age I, 2 pop) “Heals injured units and converts enemy units.” Chasqui Messenger (Age I, 50f 50w, 0 pop) Fast Inca scout with a great deal of utility. Is a powerful treasuring companion, who can construct various buildings to expand the empire Plumed Spearman (Age II, 100f 20w, 1 pop) “Heavy Infantry armed with a feathered spear. Good against cavalry and buildings.” Chimu Runner (Age II, 65f 35w, 1 pop) “Fast moving warrior armed with a mace. Can easily get out of fights. Good against skirmishers and artillery.” Jungle Bowman (Age II, 90f 20w, 1 pop) “Foot Archer with envenomed arrows which inflict poison damage over time. Good against Heavy Infantry and Light Ranged Cavalry.” Elite Bolas Warrior (Age III, 40f 65c, 2 pop) “Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.” Elite Huaraca (Age III, 30w 95c, 2 pop) “Anti-building ranged infantry. Good against artillery and buildings.” Elite Maceman (Age III, 150f 150c, 3 pop) "Powerful Heavy Hand Infantry which inflicts splash damage with a large bludgeon. Good against buildings, cavalry and anything within range.” Chincha Raft (Age II, 200w 150c) “Strong seafaring raft which fires multiple projectiles.” Peruvian Dog (Age I, 50f) “Peruvian Hairless Dog. A smart and agile canine that obeys commands” Notable Features Starting units: Inca War Chief 5 villagers 4 crates of food 3 crates of wood 1 llama Unique cards and homecity (Cuzco) No villager shipments available until the Fortress Age Unique ‘Big Button’ technologies Can train Llamas by default from the Farm (instead of Sheep) Llamas can work at the Community Plaza but are not very effective Ranged units gain +1 range with each upgrade Can perform the Moon Ceremony at the Community Plaza to generate wood Can perform the Supay Ceremony at the Community Plaza to spawn Macemen Must construct Town Centers to reach 200 population (Kancha build limit is 15)
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Post by Jake P. on Sept 22, 2020 20:19:46 GMT -4
Pretty sure who ever is developing DE won't be looking for NDA breakers here on DT3.
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Post by allbinx on Sept 23, 2020 11:13:49 GMT -4
I dunno... Top tier clan with a lot of pull weight. Wreaks havoc on aoe2 community every single tuesday at "bedtime"
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Post by allbinx on Sept 24, 2020 10:38:04 GMT -4
CONTENT UNLOCK: THE SWEDES Overview “The Swedish Empire became one of the greatest in Europe through innovation in military tactics and logistics. Its artillery and cavalry charges dominated the battlefields, particularly during the Thirty Years War. Despite a relatively small population, the Swedes fielded some of the largest armies in Europe, partly through the recruitment of mercenaries.” In Age of Empires III: Definitive Edition, the Swedes more readily have access to military technology and utilize soldiers that are tactically divergent from traditional European units. With no Skirmisher or Dragoon, they rely more heavily on the Saloon to cover weaknesses and can easily unlock the right Mercenaries. Ultimately, the Swedish aim to maintain control over their natural resources to field impressive armies. “Torps gather nearby resources. Mercenary shipments are cheaper and arrive more quickly. Advanced improvements available at the Arsenal.” Unique Buildings Torp (Age I, 125w) “Swedish House which spawns a small Berry Bush and gathers nearby resources.” Unique Units Carolean (Age II, 60f 40c, 1 pop) "Swedish Musketeer that fires quickly and counters Cavalry from range instead of melee. Can charge quickly with his sword equipped. Good in melee combat.” Leather Cannon (Age II, 300f 100w, 3 pop) “Light affordable artillery than can fire and reposition quickly. Good against infantry.” Hakkapelit (Age II, 90f 110c, 2 pop) “Heavy Hand cavalry from Finland with a powerful short-ranged attack” Notable Features Starting units: Explorer 6 villagers 2 crates of food 2 crates of wood Unique cards and homecity (Stockholm) Advanced Arsenal improvements available by default Unit Roster Carolean Pikemen (Royal Guard) Hussar Hakkapelit (Royal Guard) Grenadier Leather Cannon Falconet Culverin Horse Artillery Mortar Petard Leather Cannons are an alternative to Skirmishers and Caroleans become a powerful Dragoon replacement in the ‘late-game’ (via homecity cards); Sweden rely more heavily on Mercenaries in the interim (can easily gain access to Jaegers and Blackriders, among others)
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Post by allbinx on Sept 24, 2020 10:38:29 GMT -4
^^Age 2 cannon
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AOE 3 DE
Sept 26, 2020 7:43:41 GMT -4
via mobile
Post by punkybruster on Sept 26, 2020 7:43:41 GMT -4
Age 2 seige, nice! Now if only they could build a second TC in age 2 too...
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