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Post by skulls on Nov 17, 2006 19:02:55 GMT -4
Patrick likes his solghein steel dopples but... Has anyone censidered the skull knight? Dopp: 200hp, 20 hand area 2 (3x cav, 2x LI) cost: 75 f 125 g (about 140 imperial settler seconds) Skull: 300hp, 20 hand area 2 (3x cav, 2x LI) cost: (15 settlers + 10 WP) (about settler seconds) Has anyone tried 10v10 or a cost analysis?
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Post by boorules60 on Nov 17, 2006 19:58:31 GMT -4
I think we analyzed them overall and it turned out to be pretty even in the imperial age... and it all depends on what you value. You can build an army of 50 dopples in 5 seconds under the right conditions but it will cost a lot of resources immediately. The skull knights take more time but don't require the use of a specific resource. Both are highly upgradeable but I'm not enough of an expert to compare exactly what cards and upgrades are availible for both.
Who are you?
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Post by mrniceguy on Nov 18, 2006 15:30:28 GMT -4
there is a card to increase the splash to 4. i think thats the splash of a falconet. intense?
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Post by d on Nov 18, 2006 17:11:14 GMT -4
Falconets have an area of attack of 3 and a pop of 5. 5 jans have an area of attack of 5.
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Post by pcups on Nov 18, 2006 18:51:54 GMT -4
this had nothing to do with jannisaries or falconets D! come on!
I still prefer the cacador but i would use dopples of skullies.
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Post by mrniceguy on Nov 28, 2006 0:25:24 GMT -4
ok, so i was playing around with the aztecs today. what is the huge glaring thing that aztecs lack? well there are 2 but they are related. aztecs lack any artillery (archer knights dont' count) as well as counter artillery. i was thinking. what about natives? couldn't someone just play great plains and use the comanche and cheyenne as the counter artillery? because i think that the aztecs are an intriguing civ if you look past the lack of big booming equipment. skull knights are excellent. they have terrific siege (165?) and the area effect. they are also free and build relatively fast. are they underestimated?
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Post by boorules60 on Nov 28, 2006 0:43:52 GMT -4
Yeah, no doubt the skull knight is one of the best units in the game... but their problem is that you can't get enough og them early to really matter... and by the late game, other civs have arty and instant counter units... they are like dopples a lot, just slower to produce.
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Post by pcups on Nov 28, 2006 21:37:01 GMT -4
A good tactic is just build skull knights with warrior priest while building your normal army then you get like 8 or 9 of them as well as other units.
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