Post by boorules60 on Sept 8, 2006 11:56:54 GMT -4
Here it is again PCups. A strat that we all thought was dead may actually have some merit again in a no rush game. Here's how it works. You load your deck with your favorite 5 merc cards for the 3rd and 4th ages. Build a trade post ASAP and have a heavy collection on gold before you get the unique church thing. At some point, get the merc combat card before the 4t age along with the set wagon card and everything else you need. But the important thing is to try and conserve as many cards as you possibly can. Your goal is to get to the 5th age with as many cards as you can. You don't need to do ANY military research until you have enough resources to get to the 5th age.
At about 5 mins before the no rush ends, research the 5th age. When you are 10 seconds from getting to the 5th age, send EVERY merc card you have. Then, when you get to the 5th age, you'll get them again and send every one you have... AGAIN. The good thing about the mercs is that they don't count as pop until they actually arrive, so as long as you have pop room before they arrive, you can send them. This will use up the 8-10 cards you have saved up, but you will now have an army or 200-300 uber-strong mercs, and NO ONE will be able to stop it. Nobody! When the no rush ends, you will have the best army on the map, and proceed to flatten all your enemies.
This strat would work best in a 25-30 min no rush so that you have enough time to get to the 5th age comfortably and with enough cards to make it work. It would be even better if you had a Russian on your team to take down the walls, an Otto on your team to get bombards and blast away the counter units, and a Dutch on your team to slingshot you gold and protect the home front with Ruyters. See where I'm going with this? With a little practice, we could have the best no rush strat online.
D and Tim, remember that 3v3 against the Ottos, Dutch, and Germans we played? What would have the game been like if the German hit us with 300 pop of mercs at their initial attack? Just wondering...
( Punky, watch this til the very end ebaumsworld.com/2006/09/dayinlifemario.html
Hey Quagmire, doesn't country have an o?
ebaumsworld.com/2006/09/ripcunts.html )
At about 5 mins before the no rush ends, research the 5th age. When you are 10 seconds from getting to the 5th age, send EVERY merc card you have. Then, when you get to the 5th age, you'll get them again and send every one you have... AGAIN. The good thing about the mercs is that they don't count as pop until they actually arrive, so as long as you have pop room before they arrive, you can send them. This will use up the 8-10 cards you have saved up, but you will now have an army or 200-300 uber-strong mercs, and NO ONE will be able to stop it. Nobody! When the no rush ends, you will have the best army on the map, and proceed to flatten all your enemies.
This strat would work best in a 25-30 min no rush so that you have enough time to get to the 5th age comfortably and with enough cards to make it work. It would be even better if you had a Russian on your team to take down the walls, an Otto on your team to get bombards and blast away the counter units, and a Dutch on your team to slingshot you gold and protect the home front with Ruyters. See where I'm going with this? With a little practice, we could have the best no rush strat online.
D and Tim, remember that 3v3 against the Ottos, Dutch, and Germans we played? What would have the game been like if the German hit us with 300 pop of mercs at their initial attack? Just wondering...
( Punky, watch this til the very end ebaumsworld.com/2006/09/dayinlifemario.html
Hey Quagmire, doesn't country have an o?
ebaumsworld.com/2006/09/ripcunts.html )