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Post by mrniceguy on Jun 13, 2006 8:28:47 GMT -4
On the 11th, I used the marksman fortress age polititian. I didn't really know what to do with the abus guns I got. I put them in a group with my jans and had them on ranged and my jans on melee. They worked surprisingly well. Whenever I saw artillery I just trained my abus guns and the artillery fell regardless of how many guys were in between. I think abus guns are useful. What does everyone else think?
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Post by boorules60 on Jun 13, 2006 12:32:29 GMT -4
D seems to have formed a prejudice against them... but they're not bad in the second and third age for killing infantry. However, once you have the opportunity to build great bombards, they become pretty obsolete in the fourth and fifth age.
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Post by d on Jun 13, 2006 13:59:20 GMT -4
You could use abus guns to destroy falconets in the 3rd age but hussars are better. Grenadiers have better attack against infantry and better siege against buildings ( See Ben for details). Royal guard hussars are a much better bet against almost anything that you would wants abus guns to do except when ranged attack is an absolute requirement. It is fun to kill falconets with them though.
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Post by Jake P. on Jun 13, 2006 14:26:42 GMT -4
I love the abus gun. If you can take out a cannon at range quickly why not do it? why risk losing valuable units? for example if you try to use hussars to take out cannons and there are pikemen/halberdiers in between, you lose. But you can use the abus gun to go around that. Thats my opinion.
About the great bombards, d doesn't use them anymore anyway. Its not worth it. Abus guns I think are more effective in the long run.
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Post by pcups on Jun 13, 2006 15:26:22 GMT -4
Abus guns do beat the shit out of Cassadors Nick. And i know how much you love cassadors.
They are considered Artillery so they have advantages and disadvantages. Culverins kill them in one hit. They also have terrible hand damage. On the + side though they own ranged infrantry and normal arty.
They have there uses.
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Post by d on Jun 13, 2006 18:24:55 GMT -4
Abus guns beat grenadiers. Janissaries beat grenadiers and abus guns (equal units). It's called melee.
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Post by pcups on Jun 13, 2006 20:31:27 GMT -4
I still think abus guns and grenadeers should be counted as infrantry....
And the ottomans should only be allowed one facotry and 75 peasants!
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Post by boorules60 on Jun 14, 2006 0:10:05 GMT -4
Right, the albus gun can handle alot of the stuff that the jans really can... aka: Infanty and artillary. Yeah, they suck against buildings and cavalry, but that's what you have the jans for. The one advantage they have over granades is the bonus VS most second and third age artillary. They aren't so bad in those ages. Build them! The two make a formidable team.
But I really cant understand why D doesn't use bombards more. With the exception of Tim who is pretty one dimentional, we ALL use some form of infantry in games; I also don't have the French Ponies either. Strelets, Cassadores, Skirms, Jans, Muskets, and Buildings all fear the power of the bombard. And with 99 (free) peasants, you DON'T need two factories. Trust me... I know better than anyone.
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Post by pcups on Jun 14, 2006 15:06:39 GMT -4
Abus guns own calvary bien, with jannies protecting them. since they do SEIGE DAMAGE. booooo.
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Post by boorules60 on Jun 14, 2006 21:45:11 GMT -4
No Patrick... albus guns suck against cavalry. Think about it... would they really make a unit good against infantry, artillary, AND cavalry? That's like saying my grenades, the brits rockets, or great bombards are good against cavaltry because they do seige. The albus guns might get one shot off until the cavalry gets up on them, and their melee sucks. Try 5 cossacks (worst cavalry) against 5 albus guns which are more expensive and cost more pop... and tell me who wins every time.
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Post by pcups on Jun 14, 2006 22:01:18 GMT -4
Yes ben but not everyone uses one unit (tim). SO if you add jannies into the mix they become very potent and hard to stop. I guess dragoons or ruyters would be your best bet, since they can just shoot over the jannies and then run away.
10 jannies and 10 abuse guns is pretty god damn annoying... why cant the ottomans just be able tor ush with jannisaries, fricken best unit in the game at age 2...
Poo on the ottomans.
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Post by boorules60 on Jun 15, 2006 2:51:30 GMT -4
That is kinda what D and I were thinking would work for us... D maxs out Jans which are good against ponies, and I max out Grenades which are good against infantry. Both are good against buildings which is the ultimate purpose of the rush... if you destroy all of one unit, you still have to worry about the other type killing your buildings. The only advantage albus guns have over grenades is their attack bonus against artillary, but since no one else will really have much artillary (more than the cossacks can handle) then there is no point to adding albus guns because they aren't so good vs. buildings.
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