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Post by boorules60 on Feb 2, 2006 20:26:48 GMT -4
I also found away to counter the Janassary rush... but it's going to take some precise planning from the two of us. D and Tim are going DOWN!
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Post by pcups on Feb 2, 2006 20:55:11 GMT -4
Sweet! send me an email!
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Post by boorules60 on Feb 4, 2006 3:22:05 GMT -4
Heh... We'll let the Janassaries be .01 pop. It won't make any difference will it Pat?
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Post by pcups on Feb 4, 2006 8:07:18 GMT -4
Nope ;D . Its kinda funny how there is always a simple solution right in front of our face.
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Post by boorules60 on Feb 4, 2006 16:49:05 GMT -4
Pat, is says your reply was at 7:07 this morning... what the ell were you doing!?!?
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Post by pcups on Feb 4, 2006 17:18:23 GMT -4
I was up for work haha. Oh and ive got a back up plan, so even if our plans it still assures our victory.
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Post by punkebruster on Feb 4, 2006 17:20:19 GMT -4
D has 20 peasnats at 9:00. 400 wood / 20 peasants = 10 wood/peasant (10 wood/peasant) / (.5 wood/settler/second) = 20 seconds Pat you're right, making the jannisary 2 pop would slow him down. A whole 20 seconds.
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Post by punkebruster on Feb 4, 2006 17:38:28 GMT -4
Math correction 400 wood / 20 peasants = 20 wood / peasant (20 wood / peasant) / (.5 wood/peasant/second) = 40 seconds (gather time) it takes 10 seconds tops to construct a house with 4 peasants, and only four are needed. Total delay 50 seconds. Bravo 2 pop janissary "fix".
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Post by pcups on Feb 4, 2006 18:17:44 GMT -4
Ok, he just wont collect gold... Its ok, at 9 minutes the game will be over anyway. So no hard feelings.
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Post by d on Feb 4, 2006 23:40:26 GMT -4
Actually pcups I don't collect gold at the start, as you have already pointed out my janissaries don't need much. A single 700 gold shipment will build 28 janissaries and a second 600 gold shipment will build 24 more. I also could have a 700 wood shipment to solve any urgent wood issues. I problem is as I pointed out before is if the rush fails, I'm in trouble until I'm almost in the fifth age. I'm working on how to try to improve my economy with a little success. The early rush is done on early shipments of gold and wood and every settler hunting or building. 2 pop doesn't change that much.
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Post by boorules60 on Feb 5, 2006 3:29:36 GMT -4
D, there's no doubt that you can get enough gold for them, but if you want 52 jans... that's nearly 5000 food even with the card. If you can get 5000 food (do the math to see how long THAT takes), plus what you need to age up (another 800), plus all the houses you need, plus the barracks, plus the monastary and the research associated with it, plus a market.... I'll be pretty d a m n impressed. Not to mention the fact that it seems like you'll be running out of cards quite quickly.
Actually, I'm just pulling your leg... you'll be dead. ;D
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Post by d on Feb 5, 2006 7:42:38 GMT -4
Oh, you noticed that janissaries cost food too. Apparently pcups didn't when he posted message #4. According to pcups janissaries only costed 25 gold and costed 1/5 of a dopple. I would also like to suggest that a janissary rush aginst 3 or 4 enemies would only work against the weakest of enemies which I could eventually beat any way. Yes you also noticed that I have other things I need to do other than just build janissaries. With the slow otto ecomony, all of that other stuff is indeed a problem. A early rush based on settlers producing food as fast as possible and shipments providing most wood and gold, will produce an early army of 30-40 janissaries. That can be a problem for most civs. However, until janissaries can be upgraded to veterans, too many will be lost if I try to attack too many outposts or a town center. If I can keep you "holed up", a rush is still being effective. 30 veteran janissaries early in age 3 is a bone chushing force however. Beware the Turks!
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Post by pcups on Feb 5, 2006 15:09:20 GMT -4
I was comparing hte gold value, not the food value. And dopplesoldners cost 125 gold, 25 X 5 equals 125.
MAKING dopplesoldners 5 times more expensive in gold. Since i think i braught up gold cost for jans.
And you think you can rush the spanish early 3rd age? HAH, i laugh at your petty jannisaries. I will be able to fend off your jannies AND attack back. No prob.
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Post by d on Nov 16, 2006 9:09:03 GMT -4
Well. Jans are still 1 pop. With no shipments or upgrade, 2 jans still compare similarly to your gassed up dopples Pcups. The problem is, of course, the Turkish economy. But with silk roads and lots of shipments that's managable.
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Post by pcups on Nov 16, 2006 12:58:56 GMT -4
I would never use dopples against your jannies d. i would just royale guard skirms. I just like comparing the two.
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