|
Post by punkybruster on Mar 28, 2007 21:16:05 GMT -4
"The fort hop" We all know it; we all hate it. There are two components to the fort hop strat: forts and instant inf. Logically, one wants a unit to counter both. Unfortuanately ranged INF has low seige, and mortars/petards have no attack vs INF. That leaves ART. ART, however, builds so slowly that massing enough of it in treat is impossible (even with eng. school). So what does that leave? The most underrated lategame unit in ages (besides xbows): GRENS The only reason why no one builds grens lategame in SUP is because normal ART supersedes them at killing INF, and they get owned by ART. (they are calssified as INF; art has bonus against INF) In treat, nobody builds significant amounts of ART. This takes down the biggest lategame pwner of grens. Grens are then free to destroy both the russian INF and the forts. Build time is KEY in treat. The church upgrade, Engineering school AND Fencing schoool (normal and TEAM) help their build times. No civ has grens, fencing school, and engineering school tho. If it is an effective weapon against the Russians, could it be an effective weapon for the Russians? Yes. In fact, they can be built from the fort. Because there is almost no art lategame, the only counter is melee cav. Instant halbs take care of them. If you get an Inca, research the infantry build speed tech and get INSTANT grens. OP Q.E.D.
|
|
|
Post by pcups on Mar 28, 2007 22:27:17 GMT -4
The britts dont have halbs tim, so you gotta choose with dutch good halbs crappy grenadiers or british awesome grenadiers. WHICH SHALL IT BE!? The russian fort hop has never given me much trouble, since a rush waste ALL of their resources doing it. Cassadors and skirms kill muskets pretty fast Did you mean D. E. D.?
|
|
|
Post by boorules60 on Mar 28, 2007 22:56:57 GMT -4
Only noob fort hopper only mass one unit when they are fort hopping. The train time for Cav is only about 5 seconds, so if they begin to mass one unit, you can counter it in seconds. Also, fort are pretty cheap considering their HP and attack... cheaper you might think for a 12,000 HP building in late game standards. The mass inf only serves as a shield until they can put up the next wall and fort in so on. It is not a strat to kill unit PCups, but to gain map control which is crucial in NR games.
Oh, and Q.E.D is a Latin phrase "quod erat demonstrandum" which means literally, "which was to be demonstrated." It is a term use in logic at the end of a proof to say that something has been proven to be logically significant... a "Game, Set, Match" if you will. D.E.D is sort of a play off that phrase because it sounds like dead and has the same kind of "Game, Set, Match" connotcation. Nerd Joke
|
|
|
Post by pcups on Mar 29, 2007 13:54:18 GMT -4
OH oh i see,
and Oh oh i see.
|
|
|
Post by d on Feb 20, 2014 15:08:39 GMT -4
I don't have an internet service fast enough to play online so I'm limited to play against the computer. Here's my latest challenge - 3 expert enemies on Ozarks with a 40 minute treaty. Tried it with the Turks and could win 20% of the time. Couldn't win with the Brits. Then, I tried the Russians. 1 pop cassocks, fast walls, fort hop and massive halberdiers for siege couldn't be stopped. Oh, 7 petards will take down those annoying forts.
|
|