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Post by punkybruster on Oct 11, 2007 17:19:48 GMT -4
I know the japanese seem like bad rushers, (slow food, mediocre unit shipments, etc.) but just pulling a strat out of my ass, I mutilated an expert. 1st ship - daimyo 2nd ship - 600g 3rd ship - 3 samurai
Around the time the second batch is building, you should be able to get enough wood to build a consulate and research the batch of 10 thing. Also, as the age up bonus, choose units are cheaper and build faster.
I think between the super-forward base, faster building units, and the larger batches any lost time could be compensated. Also the daimyo boosts attack (and siege) by 10%.
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Post by boorules60 on Oct 11, 2007 18:07:53 GMT -4
The one I was thinking of was a horse/musketeer rush. Their horses kinda pwn light infantry because of the bonus, and the musketeer units beat everything else kinda like jans. I think the archers are just too weak and the samuri are too expensive and slow building. I like the Damio idea because it will save the time and aggravation of building a barracks and stable and he gives the bonus. Maybe we should look at doing TWO 600 gold shipments after that so we never need to gather gold and we can keep people on food except a few to get enough houses.
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Post by pcups on Oct 11, 2007 21:15:14 GMT -4
i think units build slower at the daimyo though, thats the only problem i see. I tried rushing, but to no avail . In all honesty i think the japs should get a good eco going, maybe FF, then boom while attacking. Due to their EXTREMELy centralized eco, (the resource they have to go farthest to get early game is gold) due to the fact of their cherry orchards, and shrines. You cant raid the japanese. Also the japanese are very wood heavy so you cant really rush while focusing on eco, its one or the other. I played expert and just kinda built up to the 5th age and attacked and he didnt have any units (he was also in the imperial age) i think the comp is messed up some how
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Post by boorules60 on Oct 11, 2007 22:07:30 GMT -4
I guess they are a lot like the dutch then! Maybe a 700 wood shipment would be better than the daimio so that they could build a barracks, stable, market, and some shrines. The only thing I don't like about the FF is the fact that they don't really get any good units in the third age like the French, Spanish, Aztecs, Iroquois, and Indians do. Sure, the cav archers and flaming arrows would help, but those are defensive units anyway! I think you're right, they just need to rely on their super mid/late game economy to dominate their opponents after they drain their opponent's rush. They are sort of a weird combo of the Germans, Dutch, and Ports like that.
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Post by pcups on Oct 12, 2007 13:28:48 GMT -4
Yea, plus I guess they wouldnt be good at the FF because they have crappy 3rd age shipments too.
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Post by pcups on Oct 12, 2007 15:08:40 GMT -4
A guy on ages heaven was discussing how they put ultra light infantry and light calvary counters into the chinese and indians. Indians with their rajputs: basically rodeleros but cooler because they dual wield. Their age 2 skirm, i forgot their name but apparently they are pretty good. Of course their ele's and a camel with a mini cannon, its like a mounted abus gun. now lets look at the japanese for counters to LI and LC... They have the flaming arrow but it kinda sucks, they should probably make it less pop. They have really good horse archers but they arent good against LI or LC. They do have samuri but they are slow and certainly dont counter LC. I have a bad feeling that japanese are going to struggle in TAD
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Post by punkybruster on Oct 14, 2007 15:15:58 GMT -4
Units build at the same rate from the daimo as from a barracks or stable, and production upgrades help those build times too. I'm not sure about a wood shipment. They only have 2x 600w, and after a house, a stable and a barracks that leaves 75w. On the other hand is the daimo, 4 pop and "worth" 400w of unit production. He can, however, build units right in an enemy's base, receive HC military shipments, and aura boost attack by 10%.
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Post by pcups on Oct 14, 2007 15:44:59 GMT -4
what time does the rush come? because if you ship peasants, daimyo and 3 samurai, that would leave you with out a shipment for some time. If you talking about sending shipments, you might as well just send 5 guys instead of 1.
Maybe peasant hunt while you are waiting for daimyo shipment, while continuously building up units. After crippling him with peasant raiding, send your daimyo army to clean up.
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Post by punkybruster on Oct 14, 2007 18:48:38 GMT -4
Owned. 5 horses, 1 daimyo, 15 musks in 7:17. And the build time is almost the same as the in his base time because i build them on the outskirts of his base. 1-daimyo 2-600g 3-5 musk 4-5musk constantly building villies age up with shogunate (build units faster, cheaper, and get 400xp)
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Post by pcups on Oct 14, 2007 21:40:22 GMT -4
ohh i see, the shrine helps you with XP, thats pretty neat. BUT CAN IT STOP ELE'S!?!?
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Post by boorules60 on Oct 14, 2007 21:43:38 GMT -4
It sure as hell can't stop pumas at 4 minutes
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Post by pcups on Oct 14, 2007 22:43:41 GMT -4
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Post by boorules60 on Oct 14, 2007 22:53:58 GMT -4
Actually, don't the japanese (or all Asians) have TWO 'minutemen' shipments at 80 food and gold each? I haven't used them yet but what happens when you call them?
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Post by punkybruster on Oct 23, 2007 17:05:11 GMT -4
first game with me for TAD anyone?
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Post by d on Oct 23, 2007 17:17:36 GMT -4
You got tad already?
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